

AXE KICK: A 2-hit Hard Kick when done up close.

FIRE HADOUKEN: Red version of the Fireball. The air version was modified in Super Street Fighter II to angle with the jump. TATSUMAKI SENPU KYAKU: Ryu spins several times in the air towards the opponent. Used as an anti-air but it no longer has its invincibility from the previous games.

HADOUKEN: Ryu shoots a blue projectile with copys of his hands flying forward. TOMOE NAGE: Ryu does a back roll to monkeyflip the opponent away. +-+ Ryu +-+ Seoi Nage: close, b or f + Medium or Hard Punch Tomoe Nage: close, b or f + Medium or Hard Kick Fireball (Hadouken): d, df, f + Punch Dragon Punch (Shoryuken): f, d, df + Punch Hurricane Kick (Tatsumaki Senpuu Kyaku): d, db, b + Kick Air Hurricane Kick: d, db, b + Kick in air Fire Hadouken: b, db, d, df, f + Punch Axe Kick: close, Hard Kick Drop Knee: Light Kick in air ~Descriptions~ SEOI NAGE: Ryu tosses the opponent like a sack of potatoes. Sometimes, a character can perform an extra move by doing a normal attack at close range. They are executed by moving the joystick in a certain sequence and pressing the appropiate attack button. You get to play as the bosses this time, YAH! o-o MOVELIST o-o Each character has a set of special moves in addition to the normal attacks given to them. o-o CONTROLS o-o u=up uf=up/forward ub=up/back b=back f=forward d=down df=down/forward db=down/back Press u, uf, or ub to jump Press d, df, or db to crouch Press b to move backwards (away from opponent) Press f to move forwards (towards opponent) Press b to block attacks that aren't low Press db to block low, non-air attacks o-o SYSTEM o-o Choose a character and the object is to defeat the other 12 fighters inside a best two out of three wins match. The old fighters got a few new moves up there arsenal and some new animations for some of their normal attacks. They are Cammy, Fei Long, Dee Jay, and T(hunder) Hawk. The first game I will do for this system will be Super Street Fighter II which introduced 4 new fighters to the previous 12 fighters in the cast. o-o INTRODUCTION o-o FM Towns is one of those computers that came out only in Japan but it's been known to have released arcade perfect ports for its system.
SUPER STREET FIGHTER 2 GENESIS DRIVER
Only Mega Driver owner have the pleasure to see a close-up of former Soviet President Michail Gorbatschow.This walkthrough was originally written for Super Street Fighter II on the GENESIS, but the walkthrough is still applicable to the SNES version of the game. The close-up of his claw was probably the reason for its removal. The Mega Drive Version contains one more image of Vega removing his mask. In the SNES Version, he shows up in front of a black screen. Completely incomprehensible.Ĭlose-up of Ryu in the Mega Drive Version. In the Mega Drive Version, the guy spits blood while the programmers ran out of red for the SNES Version.ĭitto for the decision "Continue being a detective".Īlternate images at the beginning in the SNES Version. In the SNES Version, she prays in a battle arena.Īfter the decision "Return to a normal life", an image of Chun-Li taking down a druggie pops up. In the Mega Drive Version, she prays at her father's grave. There are red little pixels in the SNES Version (screen on the right). The blood splatter after a punch or a kick has been reduced. The expression "man enough" has been replaced by "bad enough". In the SNES Version, "Sheng Long" has been replaced by "Dragon Punch" to eliminate any reference to a person.īalrog's one-liner is more harmless in the SNES Version. Ryu's one-liner "You must defeat Sheng Long to stand a chance" has been censored as well. With the "Expert" configuration, one had the chance to fight any 16 fighter instead of the regular 12 in the "Super Battle" mode. The SNES Version lacks the option "Super Mode".
